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YafaRay4tS Materials Help

There are 5 materials included with YafaRay4tS:

Glass Material General Settings

YafaRay4tS Glass Material

Trans. Filter - Transmission filter color strength.

Filter Color - Transmission filter color. This color is applied to refracted light.

Dispersion - Strength of chromatic dispersion effect.

Mirror Color - Specular reflection color.

Use Absorbtion - Turn on absorbtion effect.

Abs. Dist. - Distance scale for absorbtion. When set to zero, logarithmic scale is used.

Absorbtion Color - The color of light that is absorbed.

IOR - Index of Refraction. Controls the amount of the refraction effect.

Render Gamma - Set this value to the same value as the Gamma value on Render Settings (Default) tab.

Use Fake Shadows - Tints the shadow color to the transmittion color.

Bump Map Settings

Use Bump Map - Enables the use of the currently selected bumpmap image file.

X Offset - Horizontal UV offset distance.

Y Offset - Vertical UV offset distance.

X Scale - Horizontal UV scale factor.

Y Scale - Vertical UV Scale factor.

Strength - Strength multiplier for bump map effect.

Clear button - Clears the currently selected bump map image.

File Dialog button - File browse dialog for selecting the bump map image file.

Mirror Color Map Settings

Use Mirror Color Map - Enables the use of the currently selected Mirror Color Map image file.

X Offset - Horizontal UV offset distance.

Y Offset - Vertical UV offset distance.

X Scale - Horizontal UV scale factor.

Y Scale - Vertical UV Scale factor.

Gamma - Gamma value of Mirror Color map image file. Note: this is used for linear workflow. For normal use this value should match the render gamma setting, default is 1.0

Clear button - Clears the currently selected mirror color map image.

File Dialog button - Opens file browse dialog used to select the mirror color map image file.

Continue to Light Material help